442
Votes
Multiple key frames
Be able to have an OBJECT perform multiple move instances via multiple key frames.


Andy Grow shared this idea 23/03/19 09:21
Luci Rangel 26/03/19 01:49
Steve 27/03/19 14:56
Andrew Carter 27/03/19 17:37
This would be most beneficial, give users more options for a specific animation or self imported GIF.
Bill Fry 20/04/19 01:10
This would be a good idea and would add more value to the program.
Stuart Pullar 24/04/19 03:04
This would be a great addition. Even if it was limited say 6 total key frames this would help a lot to create smooth transitions - say an arc (throwing a ball).
Ismael Melendres III 30/04/19 11:57
This should be the highest priority. Having objects move and stop allows us more control on where the audience should focus next.
Geren Clifton Ambrose 03/05/19 18:34
great ideal!
Karen Loftus 06/05/19 22:40
Agreed!
Usman 14/05/19 21:49
Yes, keyframes are a must we need to be able to move objects around
David Block 25/05/19 18:33
Great to already have multi-key framing abilities in the camera movement, but would also be crucial for animation of objects, et al.
Orlando Isacco Nelson 16/06/19 08:31
It's so essential! Weird you have it for characters but not for items. A car moves in traffic from left to right and you want it to park. You cant do that! Silly it can't!
Carlos Garcia 24/07/19 06:46
Yes, this is very useful and maybe it's not that complicated to implement
Claudio Mennecozzi 29/07/19 17:53
This would be of premiere importance. As of now I add the object multiple times to have it stop and animate again, but it's such a pain!
andrew finnestad 08/08/19 04:06
yes this would be great, perhaps being able to add paths (curves, or custom)
Els Tan 10/08/19 10:53
Great idea.
Jan Noot 06/09/19 09:35
A Must Have feature!
hung 02/10/19 08:46
This is crucial for my cartoon stories video. Please add this function as soon as possible. right now I have to manually add the same objects multiple times to get to effect. which is a chore.
Barry Smith 28/10/19 13:01
Or, if that's a technical problem, at least be able to add another instance of that Object in the Timeline that picks up the attributes of the previous instance... much as in the same way that Characters do.
Christine Stahl 09/01/20 13:15
I actually spoke with Tech support to ask if this was possible because I had something moving and wanted it to stop and stay there for the rest of the scene
Sabina Iordache 23/01/20 15:42
much needed!
Patrick Gule 23/03/20 09:15
This is much needed. The idea is one year old. When will it happen?
Michael D 30/03/20 05:12
Just a thought. While 'compare 'items' animation is not able to have selectable objects, this could be a temp solution. Objects could be made to follow the hands
Claudio 09/04/20 10:13
I agree, that should be useful
Prabhu Atluri 22/04/20 11:10
Yes need it to make life easy. now its time consumption to drag same object so many times.
Jed Cahill 24/04/20 10:03
YES YES YES
Roger Upton 09/07/20 09:47
I support anything that improves the creation of non-linear movement - multiple key frames; non-linear paths; etc. This would provide a more efficient way to build in more realistic movement effects.
Rossel Onayan 13/06/20 05:33
Preston Odenbrett 16/06/20 22:18
Yes anytime you do animation- Keyframes are needed- the more the better but you also need in-between frames as well.
RamSoft Marketing 22/06/20 18:55
RamSoft Marketing 22/06/20 18:56
RamSoft Marketing 22/06/20 18:56
Jen Ince 14/03/21 01:28
I absolutely agree with this. At the moment I am getting away with adding a duplicate above the original object then that takes over the new movement. I sometimes do this multiple times to try get a string of movements for one oject. adding key frames, like the camera, would be so extremely useful
Marcus Bale 15/01/21 16:16
I agree with this idea. It makes perfect sense if you want a character to start in point A, then move to B and then stay in B for a while, it would make so much more sense.
Lawrence Traub 14/10/20 14:51
Totally agree. I have several scenes that could make use of this instead of having to have multiples of the same object to do the task.