Multiple key frames
Multiple key frames
Be able to have an OBJECT perform multiple move instances via multiple key frames.
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This would be most beneficial, give users more options for a specific animation or self imported GIF.
This would be a good idea and would add more value to the program.
This would be a great addition. Even if it was limited say 6 total key frames this would help a lot to create smooth transitions - say an arc (throwing a ball).
Ismael Melendres III
This should be the highest priority. Having objects move and stop allows us more control on where the audience should focus next.
Geren Clifton Ambrose
Yes, keyframes are a must we need to be able to move objects around
Great to already have multi-key framing abilities in the camera movement, but would also be crucial for animation of objects, et al.
Orlando Isacco Nelson
It's so essential! Weird you have it for characters but not for items. A car moves in traffic from left to right and you want it to park. You cant do that! Silly it can't!
Yes, this is very useful and maybe it's not that complicated to implement
This would be of premiere importance. As of now I add the object multiple times to have it stop and animate again, but it's such a pain!
yes this would be great, perhaps being able to add paths (curves, or custom)
A Must Have feature!
This is crucial for my cartoon stories video. Please add this function as soon as possible. right now I have to manually add the same objects multiple times to get to effect. which is a chore.
Or, if that's a technical problem, at least be able to add another instance of that Object in the Timeline that picks up the attributes of the previous instance... much as in the same way that Characters do.
I actually spoke with Tech support to ask if this was possible because I had something moving and wanted it to stop and stay there for the rest of the scene
This is much needed. The idea is one year old. When will it happen?
Just a thought. While 'compare 'items' animation is not able to have selectable objects, this could be a temp solution. Objects could be made to follow the hands
I agree, that should be useful
Yes need it to make life easy. now its time consumption to drag same object so many times.
YES YES YES
I support anything that improves the creation of non-linear movement - multiple key frames; non-linear paths; etc. This would provide a more efficient way to build in more realistic movement effects.
Yes anytime you do animation- Keyframes are needed- the more the better but you also need in-between frames as well.
This is a great idea!
I would love to have this option as it would add so much depth to character as well as GIFs.
I absolutely agree with this. At the moment I am getting away with adding a duplicate above the original object then that takes over the new movement. I sometimes do this multiple times to try get a string of movements for one oject. adding key frames, like the camera, would be so extremely useful
I agree with this idea. It makes perfect sense if you want a character to start in point A, then move to B and then stay in B for a while, it would make so much more sense.
Totally agree. I have several scenes that could make use of this instead of having to have multiples of the same object to do the task.
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